
Infiltrator is a competitive strategy game centered around infiltrating the enemy state. It is played by two to four players on two different scenario boards and is designed to last between thirty and forty minutes. In Infiltrator, each player takes control of a different character, the Authority and the Resistance, which starts from two sides of the scenario board. The game is divided into a couple of different sessions, each session includes two scenarios: The Border and the City.
KILL THE LIGHT
WEAPON DESIGN
This is a FPS prototype I made to explore the concept of light and the line of sight of players, and here are the weapon designs based on the game mechanism of it.
|Design Brief|
Kill the Light
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Hence the specific game mechanism Kill the Light has, all the weapons in game are designed to be single shot weapon, so the light and the line of sight will be the key element in game and preventing players spamming bullets and break the balance.



